Let us know in the comments! Drizzt Fan: is self-explanatory and only cool if YOU plug Drizzt into the adventure somewhere, but its worth it if one of your players loves the RA Salvatore novels! Twiggy Tenderfoot the druid quickly ran over to revive the two fallen PCs, but for the dwarf's condition there was no remedy! Sage is the third background I was going to mention in the video. So you could make the assassin an important NPC, or even another character in the party playing a long-con! 96048 The Lodge Papercraft Set Icewind Dale: Rime of the Frostmaiden D&D C. Contents are still in shrink wrap **** If buying more than one item from me feel free to message me and ask for a combined invoice/shipping discount. So the leak for the new D&D adventure path has been out for a day or so now. For the most partthis adventuredeals more with exploring and understanding Netheril, so it's the perfect choice to help establish that new world for players. You can also check out this video in our series on Running Rime of the Frostmaiden (dont worry, you can watch this video without watching the whole series): Even if you follow the above advice and create a loose structure for the first chapters, theres still a high likelihood that your characters will arrive at locations and undertake quests that dont quite match their character level. Here they will spend the first 34 levels handling minor quests and visiting various towns and other locations before the adventure becomes more linear in the later chapters. Unless its me. Have certain events happen to the characters regardless of which towns they visit, such as running into a ritual sacrifice to Auril (which the townsfolk were manipulated to perform by a frost druid! I try to rotate through them all. I looked at Draconic Bloodline Sorcerer for this already but they dont get resistance to anything from what I can see. The resistance to cold this bloodline grants you may keep you safe against the biting winds. Although there are no official 5e adventures set in the area at this time, that doesn't mean there aren't any in general. A hardcover compilation of archetypes, feats, spells, heritages, monsters, and more for Level Up: Advanced 5th Edition! Requiring theNetheril: Empire of Magicsourcebook,How the Mighty Are Fallenis a 2e adventure for players between levels 13 and 14, which is right where the party ends up at the end of Rime of the Frostmaiden. I had just finished watching this video guide and I closed youtube to open up reddit as this is the first post I see, what a coincidence!! Alright, these secrets are included to foment mistrust among the party so first ask your players if they think this will be fun! Rime of the Frostmaiden is optimized for 4-6 characters starting at level 1, but this is all flexible. To this end, Auril is also aiding the duergar perhaps shes even the one who steered them to the surface to begin with as they seek to destroy most of Ten-Towns. Beast Barbarian - don't run from the monsters in the woodsBE the monster in the woods. Icewind Dale: Rime of the Frostmaiden begins shipping on Sept. 15. I was half-tempted to go a spiritual route too. Thats why I propose that you open the later chapters of Rime of the Frostmaiden. What would you play? The character, after this life-scarring event, would be traumatized and started travelling the world in search for something to fill their life with. Our article series on Running Rime of the Frostmaiden has more information on establishing motivation throughout, with especially. Since it says the sky is dark UNLESS the aurora is present, I plan to treat it as dim light from midnight to 1 am every night. (warlock with devil's sight), Or an ice sailor and fisherman who can turn into a fish themselves to swim beneath the icy lakes to hunt for knucklehead trout? Tundra Storm Herald isn't a bad idea either. I did get your DM guide as well which Thank You again. Some DMs want the players to build characters together so that their party is cohesive and their backstories have internal connections. I suppose you would burn through those points quick if a blizzard rolled on, that could be a fun thing though, to have to think about saving those points for the weather. Do you usually have deaths? One of Rime of the Frostmaidens most notorious features is that it starts out as a sandbox, where the characters are left more-or-less up to their own devices in the wintery Ten-Towns. Chat with us in the Official Discord Server. Rime of the Frostmaiden Levels Icewind Dale Chapters Chapter 1: TenTowns (Levels 1-4) Chapter 2: Icewind Dale (Level 4) Chapter 3: Sunblight (Level 4 or 5) Chapter 4: Destruction's Light (Level 6) Chapter 5: Auril's Abode (Level 7) Chapter 6: Caves of Hunger (Level 8) Chapter 7: Doom of Ythryn (Level 9 - 12) Rime of the Frostmaiden Levels And Spy: provides a contact and faction to deliver important information to your party, but theres no danger in being discovered, so instead of the Harpers, I would use the Zhentarim or a more nefarious organization from the campaign! I get two or three languages (one from background, one from half elf and potentially one from favored enemy). Ask the Wizard if they plan on picking up Tiny Hut. This is a shame, because it means that theres a lot of cool content in Chapter 2 were likely to skip and because most players prefer to have at least the illusion of choice, even if they end up in the same destination regardless. So ask them: Are they locals, whove decided to help end the eternal winter, or are they adventurers whove come to aid Ten-Towns? I'm not sure what that means exactly, but I would instead have them searching for the buried Netherese city-- maybe even make them a member of the Arcane Brotherhood! You can also check out this video on story and foreshadowing in Chapter 1: Ten-Towns: While Rime of the Frostmaiden starts out as a sandbox, the latter half of the adventure is much more of a railroad, with the characters jumping straight from one quest/location to the next, with little room or reason for detours. Your email address will not be published. Zoom In. brochiefwave . Throw in some rogue levels for expertise in stealth and survival in the arctic climate. Or you can go for superior dark vision with a deep gnome, duergar, or drow (which my fiancee Grace is using in our campaign), and even kobolds! If the DM allows it and the UA is still available by that point, I'd go with fey wanderer as the subclass for a bit of a change. I've GOT to run it, but my main campaign is just about to leave Avernus and go back in to Undermountain. 5th Edition - Icewind Dale - Rime of the Frostmaiden. Thumbnails. Unlike most of their kind, the Chill refrains from raiding the people of the North and maintains relatively good relations so that they can hire themselves out as warriors. Beneath the unyielding night sky, you stand before a towering glacier and recite an ancient rhyme, causing a crack to form in the great wall of ice. A goliath survivor of some kind might be cool. Last. Can you save Ten-Towns from the Frostmaiden's everlasting night? Price: $49.95 USD ($65.95 CAD) Product Blurb: Feel the cold touch of death in this adventure for the world's greatest roleplaying game. You can also check out this video on story and foreshadowing in Chapter 1: Ten-Towns: Thats why I propose that you open the later chapters of Rime of the Frostmaiden. I would probably be Circle of Wildfire, and my race as a half-elf or wood elf. Bards whose brave tales and braver deeds earn them fame in the College of Valor are well-suited to exploring the wastes of Icewind Dale. Plus, tritons have darkvision! I would love to create a character for this, but I happen to be DMing it! Have Aurils frost druids and the duergar be in a loose alliance, both working to undermine and destroy Ten-Towns. For your first level Ranger abilities, I'd suggest picking a favored enemy and terrain that jives with your background rather than strictly focusing on potential optimization for the particular campaign you are playing. Slaad Host: is great if your player is willing to die for an epic D&D moment, because if your party does not have healers, the character may struggle to save themselves before its too late! They would have came across a circle of druids who took him in, restored balance to his mental state, and taught him how to bond deeply with nature (becoming a druid). Perpetual darkness sounds pretty good to youjust not under Auril's "endless winter" nonsense. Seems really fun! This means that when running Rime of the Frostmaiden, you should always be ready to rebalance and adjust encounters. I love the concept of it, but I found its features in UA to be a bit lacking. The Slaad art gives me serious "The Thing" vibes. For more specific advice on encounter balance, you can check out the DMs Resources for Icewind Dale: Rime of the Frostmaiden, which contains detailed assessments and suggestions for most of the encounters in Rime of the Frostmaiden. Brave the frozen North of Faerun in this Dungeons & Dragons adventure for characters level 1-12. As this adventure is a prequel designed for lower level characters, players will have to create new adventurers, which is one drawback to choosing this adventure. Book Organization: We take a look at how the adventure is organized, and the overview provided by the adventure. is over the sky every night, and I can't tell how bright it is. You discuss problems I was picking up on in reading the module and give fantastic answers! Im a new DM (only run a couple of oneshots) and I really appreciate the guidance youve offered so I can make it a great game for my players. You may see it as your sacred duty to thwart this cruel goddesss ambitions. KEEP READING: Dungeons & Dragons: Animal Companions, Explained. Druids of frost devoted to Auril the Frostmaiden stalk the snow, spreading her grim power wherever they go. My DM decided to reward us by throwing the berserkers into the icefire. Polar bears are considered to be a bit spirtual tho, so hopefully I can get away with it :P. I'm going with a human fighter, rogue, or maybe rangerI think a more "ordinary" character will fit in well with the modern horror feel that I'm so excited about. The Complete DM's Bundle for Icewind Dale: Rime of the Frostmaiden has advice, notes, handouts, cheatsheets, encounter maps, and other DM's resources for Icewind Dale: Rime of the Frostmaiden. On the other hand, some groups are perfectly happy to create their characters in isolation, and then have their first meeting be when the adventure begins. Warlocks who throw their lot in with an archdevil such as Asmodeus or Levistus may find valuable allies in the ice, as well as powers that help them endure the harsh environments their adventures send them to. Maps and guides will aid you on your journey through a land of isolation, paranoia, and deadly cold. Bear Totem having resistance to cold seems like a good fit, and thematic. You can even take it one step further and help create concrete motivation by having one or more characters be directly employed to help out by Ten-Towns Council of Speakers or another faction. While not necessarily optimal, I love Wildfire Druid as a thematic fit and kinda wanna give it a whirl there. (ranger/rogue with natural explorer and expertise), Or perhaps a goliath with a bit of frost giant blood intheir veins, who grew up on hunting in the spine of the world? (Though perhaps not great for party unity.). The big deal is their level 1 natural explorer feature: choosing the arctic as your favored terrain means you double your proficiency bonus for Intelligence and Wisdom skill checks, your party travels at a normal pace and cannot become lost, you can be stealthier, find twice as much food, and precisely track creatures throughout Icewind Dale! Rime of the Frostmaiden is optimized for 4-6 characters starting at level 1, but this is all flexible. For a better experience, please enable JavaScript in your browser before proceeding. Check a Forgotten Realms map for the area around Icewind Dale; that is where you start and are supposed to be stuck in. From an optimization perspective, water genasi, hill dwarves, and lizardfolk will all do well because they get bonuses to constitution and wisdom! Oh yeah! Countless archdevils vie for the attention of mortal supplicants. eliminating language and replacing with culture, Orcs on Stairs (When Adventures Are Incomplete), Ignore/Block Essentials, Paid Registrations by. There's a really sweet 9th level Wizard spell available, but its a 9th level spell. Ferocious blizzards make the mountain pass through the Spine of the World exceedingly treacherous, and this land has not felt the warmth of the sun in over two years. This adventure is bonkers and I love it and I'm 100% adapting it to my own campaign. A place for Dungeon Masters to discuss the D&D 5th Edition book: Icewind Dale: Rime of the Frostmaiden. Let Clerics be Atheist, let Barbarians be cowardly or calm, let Druids hate nature, and let Wizards know nothing about the arcane. The rangers natural explorer ability works well too. Campaign Journal: Uncovering the Lost World, Being Bane: A Guide to Barbarians Cracking Small Men, AMFES: Summer 2, Now with Digital Tokens Included, 2020 Holiday Ornament and Black Friday Sale, If this is your first visit, be sure to Note that Session 0 includes two videos. This can make the adventures story seem somewhat obscure and disjointed, causing both players and characters to become confused about what the point of the adventure really is and what their goal should be. I was looking for more info on what would be good for the environment without giving anything a way, any other tips or help would be great! This book provides a brand-new trinket table specifically flavored around the eerie, icy adventures within this book. I would say that the best race for this campaign is the white skinned dragonborn, since it has resistance to cold damage. And, if you decide to go this route, check out our very own adventureA Heart of Cold, which works perfectly as a tie-in adventure where you can provide the party with the information they need! Now Im not super into character optimization, but there are some objectively good choices for this campaign that you may not expect! Me and a couple friends are going to jump into Rime of the Frostmaiden and was wondering if anyone had any class suggestions, we already have a: On that note, a Dream Druid would work well, given their rest protection feature. I especially liked getting a glimpse into your thought-process here (the why's behind each choice). I've heard there are a tribe of Goliath in ID:RotFM, especially since Goliath are well adapted to mountain living. A point youd like explained further? Player got elected as town speaker of Good Mead and wants the platform our DM made for our final fight with the Shrine to The Wendo [20x20] - Oneiromancy Maps, Press J to jump to the feed. Personally, I think Ten-Towns run best if its started in the north (Bryn Shander, Bremen, Targos, Termalaine, and Lonelywood) and then guided toward the east (Caer-Konig, Caer-Dineval, and Easthaven) around level 3-4, with the two westernmost towns (Dougans Hole and Good Mead) being entirely optional. Awesome ideas all. In fact, the sun no longer appears above the mountains, not even in . This part is crucial because it wont be fun if you force a player to take on a secret that doesnt align with their concept for their character! You can get A Monster for Every Season: Summer 2 now at Gumroad, 5e Homebrew Subclass Creation Guide - PEACH, My Dungeon Master's Guild Entries, Pay What you want, Circles of Dreams, Land, Shepherd, and Spores, AMFES: Summer 2, Now with Digital Tokens Included, 2020 Holiday Ornament and Black Friday Sale, If this is your first visit, be sure to Icewind Dale: Rime of the Frostmaiden is an epic adventure that takes players from levels 1-12 as they attempt to stop the deity Auril, who has kept the titular region in a state of everlasting night for over two years. And if implementing recent Unearthed Arcana: Genie Warlock (Marid) - cold resistance, and perhaps your self-glorifying Marid patron doesn't like this Frostmaiden stealing her style Phantom Rogue - a spooky rogue subclass, which will have your fellow party members looking at you funny when you summon the howls of the dead. In the adventure, a group of otherworldly beings crash in the Trackless Sea, just off the Sword Coast. 2023 Wizards. Your email address will not be published. You can find him on Twitter @LD_Nolan. Support us and get exclusive content 5E D&D content bybecoming a Patron. Then again, I can see how beasts will come in handy and, if the DM is lenient, maybe Coastal will be useful around Lake Zarovich. Here are four great Dungeons & Dragons adventures to play after Icewind Dale: Rime of the Frostmaiden. The text says "natural" light in Icewind Dale is no brighter than dim, but Auril's aurora (which I wouldn't call "natural." Again, you can see Part 3: Starting Strong, Part 4: Northern Ten-Towns, and Part 5: Duergar Conspiracy for more advice on how to do this. Even though this adventure has a plot that spans the length and breadth of Icewind Dale, this story is your own. I don't know why that seems so fun, it just does. Icewind Dale: Rime of the Frostmaiden is an adventure module with themes of survival, horror and fantasy for the 5th edition of the Dungeons & Dragons fantasy role-playing game . I've been DMing Rime, we're almost finished (last session probably this week actually.) Escaped Prisoner: is a hook for the Id Ascendant quest location in chapter two, where the party investigates a crashed ship belonging to adorable gnome-sized mind flayers! And I wanted to ask folks for interesting character ideas that might fit into such a winter-swept setting? Social Share. Establishing Motivation One of Rime of the Frostmaiden's biggest weaknesses is that it is very vague on the "whys". Investigation with the possibility of one very deadly encounter. Thats why I suggest taking the time to plan out a loose structure for the first chapters. You, as DM, describe the everlasting winter to them, the players, and then they start the game knowing this is the situation. Beneath the unyielding night sky, MOG, design a darn RPG system. Announced as part of today's Dungeons & Dragons Live eventtaking place online this year thanks to the novel coronavirus pandemicIcewind Dale: Rime of the Frostmaiden is a new adventure for . I really like how you wrote it. "Just because the DM lets you break the game, doesn't mean the game is broken.". and I had the great suggestion for a Tundra wilderness scene that could be used for Rime of the Frostmaiden. I will have the Midwinter Child character discover her cold resistance when she is offered as a sacrifice to Auril. And, if you like what we do here and would like more articles like this one as well as videos and other cool content consider supporting Eventyr Games on Patreon. Read on to learn about the ways this book gives you the tools to make your own eerie destiny, and for tips about exciting character concepts you can bring to the eternal night of Icewind Dale! Assuming they will, the book then recommends having each player draw a random card, and discarding if the secret is a bad fit. Icewind Dale: Rime of the Frostmaiden | $34.99 on Amazon US / 35.19 on Amazon UK The next D&D storyline (advancing players from level 1-12) takes us to the frozen north of the Forgotten. :). Brave the frozen North of Faerun in this Dungeons & Dragons adventure for characters level 1-12. Starting at 6th level, when you cast a spell that deals damage of the type associated with your draconic ancestry, you can add your Charisma modifier to one damage roll of that spell. I also love the idea of Rogues hiding in the snow, Wizards using the Tiny Hut spell to completely ignore the wilderness, and Artificers being able to build anything you need to survive! It would. How long it will take will depend on how you structure the game, if your players want to attempt every quest, and how often they get sidetracked. Her favored enemy is beasts and favored terrain is Coastal as I thought those were thematically appropriate for the character. Yeah, bright light is basically daylight. Beyond this yawning fissure, the Caves of Hunger await. Hjolgram the dwarf bard had inadvertently trigged a dangerous magic item, which then promptly incinerated him and mortally irradiated Madoc the ranger and Omm the tiefling sorcerer. RELATED: Dungeons & Dragons 5e: How To Build An OP Barbarian Monk. Bards are always fun too, and music around a fire in the frozen wilderness just feels right in this campaign that is literally named after a poem! The book was reviewed using a physical copy provided by Wizards of the Coast. Pick your poison of subclasses, but I'd go for either Spirits or Lore. They turn to the sacrifice of warmth, of food, and of each other to . Terrain: coastal, tundra, mountains, ice floe / glacier. Have the characters find proof of these ties, such as from the druids awakened animals in Lonelywood, from the duergars letters in Caer-Konig and Easthaven, or from agents of the Arcane Brotherhood. Serious question: The campaign isset in a way that there is only dim light for a few hours a day, other than that it's complete darkness. Which has a character hook for every background included in the Players Handbook, like some popular choices. My character is a Wildhunt Shifter Ranger (who's beast within is a polar bear ;)) and has the outlander background. so much fun in cult, but doubly so in an ice themed setting. I havent read or played the adventure, so my opinions are both spoiler free and also just kind of blind conjecture. Around the same time, piracy becomes more rampant, raising questions as to just what is going on. 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