All changes within this version are breaking changes that you must address immediately. Returns whether an audio track with the given track ID exists. This means that some code points may span multiple code unitse.g., the character is one code point, but two code units. If multiple passage titles are given, returns the logical-AND aggregate of the seti.e., true if all were found, false if any were not found. Warning: The story menu only displays linksspecifically, anything that creates an anchor element (). The audio subsystem is based upon the HTML Media Elements APIs and comes with some built-in limitations: Pauses playback of all currently registered tracks and, if they're not already in the process of loading, force them to drop any existing data and begin loading. A toggle definition object should have some of the following properties: Adds the named property to the settings object and a list control for it to the Settings dialog. Gets or sets the mute-on-hidden state for the master volume (default: false). I am got a few weapon and armor ideas, was gonna try for a basic wear this armor get +1 added to hp when enemy attack happens so instead of 2 damage in your example it does 1. Returns a reference to the Dialog object for chaining. It can be loaded manually by the player or automatically by the autoload feature, which can be configured to, upon start up, either load the autosave automatically or prompt the player about loading it. Note: The debug views may be toggled via the Views button. LoadScreen API. I'll leave this issue open until you have a time to test it let me know how it works for you!! Registers the passage as an initialization passage. Gets or sets the mute state for the master volume (default: false). Stops playback of all currently registered tracks. The second, and also mandatory, character of the variable name may be one of the following: the letters A though Z (in upper or lower case), the dollar sign, and the underscore (i.e., A-Za-z$_)after their initial use as the sigil, the dollar sign and underscore become regular variable characters. Tip: Returns the size of the story metadata storei.e., the number of stored pairs. Attaches event handlers to the track. Gets or sets the playlist's randomly shuffled playback state (default: false). Deprecated: Donate Requirements SugarCube's sole requirement is a modern web browser, and by modern I mean one released within the last several years (you do not need the absolute latest and greatest shiny). Block widgets may access the contents they enclose via the _contents special variable. The debug bar (bottom right corner of the page) allows you to: watch the values of story and temporary variables, toggle the debug views, and jump to any moment/turn within the history. See Story API for more information. This method has been deprecated and should no longer be used. The Config.audio.pauseOnFadeToZero setting (default: true) controls whether tracks that have been faded to 0 volume (silent) are automatically paused. You'll likely use story variables most often throughout your projectthough, temporary variables are perfect candidates for things like loop variables, if you're using the <> macro. To resolve instances where you do, however, you'll want to use either a temporary variable or a backquote expression. Does not modify the original. A version of the above code in SugarCube might look like this: Where Harlowe uses its hook syntax (square brackets) to associate a macro with its contents, SugarCube instead uses "container" macrosmacros that can have content associated with them have opening and closing tags. Returns whether playback of the track has been paused. SimpleAudio API. Warning: Executes its contents and outputs the result, after removing leading/trailing newlines and replacing all remaining sequences of newlines with single spaces. Elements that include either a data-init-passage or data-passage content attribute should not themselves contain additional elementssince such elements' contents are replaced each turn via their associated passage, any child elements would be lost. Use of this macro is only necessary when you need to localize a variable's value for use with an asynchronous macroi.e., a macro whose contents are executed at some later time, rather than when it's invoked; e.g., interactive macros, <>, <>. The text was updated successfully, but these errors were encountered: Hey there! As it is highly unlikely that either an array of passage names or default text will be needed in the vast majority of cases, only a few basic examples will be given. Wikifies the given content source(s) and discards the result. A fullscreen options object should have some of the following properties: Note: Passage navigation terminates all pending timed executions. Note: Comments used within passage markup are not rendered into the page output. Note: Several things occur each and every time startup happens, regardless of whether or not a playthrough session will be restored, an autosave loaded, or the starting passage run. Returns the number clamped to the specified bounds. Concatenates one or more members to the end of the base array and returns the result as a new array. Returns whether a playlist with the given list ID exists. Unless localized by use of the <> macro, any story or other temporary variables used within widgets are part of a story's normal variable store, so care must be taken not to accidentally either overwrite or pick up an existing value. Returns a reference to the UIBar object for chaining. Attaches single-use event handlers to the track. Note: SugarCube features a configurable autosave system. Executes its contents and appends the output to the contents of the selected element(s). Tag it with the appropriate media passage special tag, and only that tagsee below. The default cursor is the block element character Right Half Block (U+2590) and it has no default font or color styling. Already on GitHub? The SugarCube has a 2-year warranty that covers parts and labour, but the warranty is not transferable. Note: Note: You should virtually never need to use the verbatim HTML markup. Returns whether the history In these cases, audio will not automatically play on the starting passage, nor is it likely to play if initiated from within asynchronous codee.g., via. I think it would be appropriate for this StoryMenu font configuration requirement to be explicitly mentioned in the documentation. Object that authors/developers may use to set up various bits of static data. Once initialized, the State.random() method and story functions, random() and randomFloat(), return deterministic results from the seeded PRNGby default, they return non-deterministic results from Math.random(). Returns the current pull counti.e., how many requests have been madefrom the seedable PRNG or, if the PRNG is not enabled, NaN. To enable test mode from the Stories screen, click on the story's gear menu and select the Test Story menu item. Harlowe's implementation of data types differs significantly from SugarCube's. Assuming you pasted the JavaScript into your projects Story JavaScript section, all you need to do is add something like the following after the function body: For the latter, after having completed the above, your <