When a character makes a skill check, read or paraphrase the following, including information from lower DCs. PDF. You regain expended uses of this feature after completing a long rest. By the 6th Level, you have attained a subtle mastery over the skills and tools of your trade. The target has disadvantage on ability checks made with the chosen ability. He enters the space of another creature, provoking attacks of opportunity as he does, and attempts to enter it. If a biomancer later gains the epic feat Extended Life Span, he instead becomes immortal as he discovers the means to constantly refresh his body. You have things like feature fall and stinking cloud in the list. The halfling girl standing before him disperses into a cloud of sickly green spores. If you do so, you may expend any number of microbe points to heal your allies. If you do so, you may choose to regain microbe points equal to the number of hit dice expended in addition to restoring hit points. All targets within 30 ft., including allies, gain 2 on saves against disease and poison. Biomancer's Desk. The area inside the sphere is imbued with natural magic that alters the area as appropriate to the neighboring terrain. If you do so, a cascade of microbes flows from you to up to five allies. On a failure, the creature is aware of the attempt and is immune to further attempts for 7 days. I think it should get more powerful as you level up, and make it more of a core piece of this class. Attacks against you have a chance to miss. The damage reduction stacks with any similar form of damage reduction the biomancer already possesses, but not the increase granted by cell form's DR 10. On a failure, the creature sets off a magical alarm tethered to the desk that telepathically alerts the Biomancer, animal companion, and all designated allies. Also as they level they gain better exploration capabilities, topping even a Ranger. Notables: Appropriately named 'Doc', this warforged wishes to know what it means to be alive for he himself is a being which is only partially organic himself. You may not use this feature again until you complete a long rest. The effects are typically permanent. Additionally, if the creature spends a Long Rest in the sphere, they may choose to either gain fifteen temporary hit points or recover from one wound, disease, or poison effect. Cell Cloud (Ex): A biomancer's cell form becomes more hazy and difficult to strike. When you do so, you may choose one effect from the table below in addition to the effects of microbe touch. The microbes infect the creature's senses and trigger horrifying illusions. This supplement includes 4 subclasses, 11 new spells, and 3 new backgrounds. Slowly, they get to their feet and ready themselves with renewed vigor. Each day after you have rested for 8 hours, you can spend 10 minutes to activate the ingredients to create a number of biohacks equal to 1 + your key ability score modifier. Evil aligned biomancers instead corrupt with their touch, dealing 1 point of ability penalty per class level x Int modifier (which cannot go below 1), with a Fort save for half DC 10 + 1/2 class level + Int. You also double your proficiency with the Alchemists Supplies, the Herbalism Kit and the Poisoners Kit. Starting at 18th level, you have tinkered with the biological clock inside you to such a degree that you cease to age. I once released a work that was shamefully riddled with errors. Possessing Infection (Ex): When a biomancer of at least 15th level uses his infection ability, and successfully enters the body of another, he can cause the subject a great deal of trouble. At 2nd level, you gain enough control over your physical being that you can partition a reservoir of microbes within your body. As Mages who improve on the natural world and create strange hybrids, this seemed like a fun design challenge to undertake. Can I use Legendary Actions? In my setting, biomancy is the creation of creatures and the alteration of creatures through magic. He can also enter cell form, a potent defense, acting as a living disease. A biomancer, being a caster and lacking wild shape, cannot stand in melee, but he is very hardy thanks to his line of work and can endure more blows than the average spellcaster. The materials you use to create biohacks are inert until you activate them. When you choose this code at 3rd level, you gain proficiency in one of the following abilities: Arcana, History, Nature, and Medicine. He can spread out this healing over several uses. Back to Main Page 3.5e Homebrew Classes Base Classes, https://www.dandwiki.com/w/index.php?title=Biomancer_(3.5e_Class)&oldid=1649506, Code of Ethics, Microbe Touch, Test Subject, Unnatural Empathy, Cell Form (Liquid Transmission, 20 ft. fly), Cell Form (Host Transmission, 30 ft. fly). Where do t . No exceptions ever. In a forest, the area is lit with fireflies and wooden hammocks descend from nearby trees. A biomancer may experiment out of curiosity regarding the effects of a microbe on living subjects, mediums through which a disease could be cured, or chemicals capable of preserving living tissue indefinitely. He becomes immune to all forms of poison. (a) a quarterstaff or (b) any simple ranged weapon. During a short rest, you may sacrifice a number of hit points equal to half of your familiar's maximum hit points. You may spend an additional two microbe points to impose disadvantage on the saving throw. Concentration (Con), Craft (Int), Diplomacy (Cha), Gather Information (Cha), Handle Animal (Cha), Heal (Wis), Knowledge (dungeoneering) (Int), Knowledge (nature) (Int), Ride (Dex), Profession (Wis), Search (Int), Sense Motive (Wis), Spellcraft (Int), and Survival (Wis). With a bit of preparation and foresight, you can be perfectly outfitted to take on nearly any threat that faces you that day. In the plane of Ravnica nearly all the innovation and advancement in Simic bioengineering comes from the work of biomancers. As the spores envelop him, the assassin clutches his chest as blood spews forth from his mouth. My work is my life, everything else is a distraction! Flavor text, Stories, Images and/or Maps alone are not homebrew! It does not divine exact hp amounts, nor any effects which have no physical impact, such as being dominated. He may ignore racial prerequisites. We can help you join them in sweet marriage fit for a king. The Biomancer may spend a Long Rest performing an experiment. Scientists come in many forms, but they are cut from the same fabric of curiosity, experimentation, and discovery. In addition, the animal gains a dim but palatable sentience over its fellow animals. A biomancer may want to know what makes things tick and how things work. Additionally, other scientists are likely to converse with you directly and openly, especially if they share your field of study. Immediately, the creature's hearing is overwhelmed with a high-pitched static that pierces into the mind, intensifying as the creature looks at you.The target must make a Wisdom saving throw. Perfect Health (Ex): At 3rd level a biomancer can fend of diseases of all kinds. If so, you need to specify that I select two creatures to start out with. The creature obeys your orders to the best of its abilities, but will not willingly harm itself. Your choice grants you features at 3rd level and again at 7th, 11th, and 15th level. When the creature would dies, you are capable of bringing it back to life after eight hours of meditation and study. In addition to the druid powers, you gain the following modifications as well. ALWAYS. So the number of mutations is the only difference. Gentle Repose, Ghoul Touch, Remove Paralysis, 3rdBlindness/Deafness, Create Food and Water, Inflict Serious Wounds, Cure Serious Wounds, Darkvision, Deep Slumber, Ray of Exhaustion, Stinking Cloud, 4thInflict Critical Wounds, Cure Critical Wounds, Enervation, Haste, Restoration, Slow, 5thAnimate Dead, Cloudkill, Mass Inflict Light Wounds, Mass Cure Light Wounds, Polymorph, Waves of Fatigue, 6thMass Inflict Moderate Wounds, Mass Cure Moderate Wounds, Eyebite, Heal, Harm, Heroes' Feast, Transformation, 7thMass Inflict Serious Wounds, Mass Cure Serious Wounds, Greater Restoration, Raise Dead, Regenerate, Waves of Exhaustion, 8thClone, Mass Inflict Critical Wounds, Mass Cure Critical Wounds, Horrid Wilting, 9thEnergy Drain, Mass Heal, Mass Harm (Heroes of Horror), Resurrection, Temporal Stasis. You may not use this feature again until you complete a short rest. All allies within 30 ft. gain a +5 bonus on saves against disease and poison. However, if subject to remove disease while carrying diseases, he takes 1d6 damage per disease, and loses one disease he currently carries. He becomes a carrier of every disease he encounters, up to his class level. You invoke natural magic to protect an area either indoors or outdoors. Organizations: Medical groups and hospitals are where the biomancer shines (the good ones at least). Poison Blood (Ex): The blood of a biomancer has become soaked with toxins. Finally, you add the purify food and drink and detect poison and disease spells to your spellbook. In any case, a biomancer's presence often brings with it attention and curiosity of the guardians of nature. Targets who do not wish to be empathetic may resist with a Will save DC 10 + 1/2 + Int. The entity has a transluscent appearance and radiates a soft light. You may choose if this pool heals or harms. However, their affection for nature often escalates to a state of reverence not unlike a druid. If not, then why do I make mutations permanent? In doing so, the test subject completely loses its form and may not be resurrected. If an attack meets or exceeds your AC while in Cell Body, roll a d20. At 16th level, a biomancer no longer takes ability score penalties for aging and he cannot be magically aged. Good aligned biomancers may touch a subject and repair ability damage up to 1 point per class level x Int modifier every day. Use this subreddit to: Share your D&D Homebrews, help others with their homebrews, get help on your homebrew. When you do so, the creature permanently gains one failure on its death saving throws. Essence Codex states that I can create living creatures at level 1, but I don't gain Decanting until level 2. He may once again use spells which have vocal components, but still requires eschew materials or still spell to cast his spells. The attacker must roll with disadvantage against your cell body miss chance. Starting at 3rd level, you always have certain spells prepared after you reach particular levels in this class, as shown in the Biomancer Spells table. On a failure, they take full damage and are considered poisoned. If you already have proficiency, you gain expertise instead. As an action, you may make a contested Wisdom ability check against the creature's Wisdom. Good job! Weapon and Armor Proficiency: Biomancers are proficient in all simple weapons, and light armor, but not with shields. Like a druid, a biomancer may gain a new subject with 24 uninterrupted hours. If the caster does not roll to attack, you instead gain advantage on the saving throw. On a failure, the creature may not be targeted in this way for 24 hours. Upon reaching the 14th Level in this class, you achieved a complete understanding of life, which has imbued permanent effects in your own body. The treatment of a biomancer by a druidic tribe is dependent on that tribe's openness to nontraditional approaches exemplified by a biomancer. With a simple command, a creature that you can see within range absorbs the microbes. Additionally, your weapons inflict an additional 1d8 poison damage. Like a member of any other class, a biomancer may be a multiclass character, but multiclass. Do you like using your imagination? Religion: Biomancers respect nature, for nature is what brings both wonderful cures and terrible plagues. "Decant a creature that has HD equal to your own" Since I'm level 20 Biomancer, all creatures have HD equal to my own, since I have HD equal to my level. Both of these spells are considered Wizard spells for you, and you always have them prepared. There are a LOT of these. Additionally, if a creature other than the Biomancer touches the desk or its contents, they must make a Wisdom Saving Throw against the Biomancer's Spell Save DC. His medical advances have saved many lives. This subclass has several unique abilities, with Starry Form only being one, which gives you access to casting abilities, healing spells, and attack mode while in combat. They rely on spells and knowledge, and when the going gets tough, on both their personal augmentations and the assistance of their test subject, a sort of animal companion, to defend themselves. It is rare for a biomancer to serve a deity. Whenever you or your aide are charmed or frightened, the telepathic bond between you both enables you to resist the effect. WIP The Biomancer, a 5e Spellcasting Class 5e Workshop Hi, folks A buddy of mine and I are experimenting with making a class based off of Magic the Gathering's Simic Biomancers. I became a scientist to save someone and I failed. Either indoors or outdoors hospitals are where the biomancer may gain a new subject with uninterrupted. 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