Wonko99 9 mo. hehe yah without poison kit lethal poison does like 50 :P got my last point on the kit yesterday. 8x8 house included. Looking at the "help" menu in game it seems like three separate parts (weapon, book and armor), is there a daily goldsink or material cost or is it something i should try to get asap. Camping is a nice skill regardless of level as it increases damage and carry weight. You are using an out of date browser. , It would significantly help lower/mid level tinkers play the build in level 1 and 2 of most dungeons. For a better experience, please enable JavaScript in your browser before proceeding. And so forth. Sorry for the tone of my message. For a better experience, please enable JavaScript in your browser before proceeding. normal handling for being a 3rd circle offensive spell). Aspect Kits Shadow Aspect Activation Kit. a player with a 25% upgrade/application chance against a player with 50% poison tolerance would now have a 12.5% upgrade/application chance), Players can at most receive 50% Poison Tolerance from stacked effects, Poison Tolerance has no effect in the Arena. Got to ID everything or you will miss one! Golems also sound nice, but isnt there enough follower builds With Tamers, Summoners, and Necros? This is exactly what I have been looking for as a relatively new player. I personally take this to GM on most of my characters. I'm not a fan of locking the tinkering build into being only viable as a T-Mapper. I like water the best, because I feel that Macing really shines when the specials proc reducing armor, and increasing your damage, the faster you get get the special procs (read water), the faster you can maximize your damage. Can you have a different aspect armor type from the weapon? https://bit.ly/333bwSrGet yoUR mERChandise here ! Inflicts (800 + (80 * Tier Level)) magical damage divided among creatures within an 6 tile radius. You must log in or register to reply here. It has been a bit, but more ideas have come to light! 220.000 Gold. Poison Sting damage itself will not cause an interrupt to the target, but the normal interrupt handling for the Poison Spell will be in place as before (i.e. (scales with spell circle) 4% + 0.4% per player Air Tier Level. Players may attempt to apply poison to weapons by single-clicking the weapon with poison potions in their inventory. I'm not sure I'd have to read it. It's not a disease. https://bit.ly/333bwSrhttps://my-store-bfa3da.creator-spring.com | MERCHANDISE!If. wouldn't it make more sense to do 80 healing/70 resist so that you can rezz? Add to cart. You are using an out of date browser. It may not display this or other websites correctly. every 5 seconds a Lethal Poisoned creature will resolve multiple creature/player poison ticks on it at once), A creature will be considered Poisoned, and have a Green status health bar, so long as any creature/player has any Poison Ticks remaining on it, Any bonuses players/followers have towards increasing Poison Damage or boosting Poison Effects will only apply to their own individual Poison Ticks resolving (i.e. The Aspect Gear effects on the lower portion show the player's current benefits from their. Additionally, a player must wear a full suit of one particular, +5 Accuracy and +2 Accuracy per player Aspect Tier Level, +10 Tactics and +3 Tactics per Aspect Tier Level, +10% Damage and +3% Damage perplayerAspect Tier Level, +20% Armor Rating and +8% Armor Rating per player Aspect Tier Level, Lightning Storm: 1% + .1% chance on Swing/Cast perplayerAir Tier Level, Lightning strikes that bounce from target to target, Weapon Swing Speed Increase: +5% + .5% per player Air Tier Level, Chance to Evade Melee Attacks: 2.5% + .25% per player Air Tier Level, Chance to Evade Hinder, Entangle, Paralyze Effects:5% + .5% per player Air Tier Level, Inspiration: 1% + .1% chance on Swing/Cast perplayerCommand Tier Level, Tamed followers healed and briefly recieve damage boosts against monsters, Tamed Follower Damage Bonus: +10% + 1% per playerCommandTier Level, Tamed Follower Experience Gain Rate: +25% + 2.5% per playerCommandTier Level, Tremor: 1% + .1% chance on Swing/Cast per player Earth Tier Level, Large area of effect attack that knocks down and damages targets, Chance to Increase Melee Damage by 50%: +10% + 1% per playerEarthTier Level, Melee Damage Taken Reduction: 10% + 1% per playerEarthTier Level, Chance to Avoid Knockback / Stun Effects: 10% + 1% per playerEarthTier Level, Energy Surge: 1% + .1% chance on Swing/Cast perplayerEldritchTier Level, Heals summoned followers, extendsduration on summoned followers, and deals magical energy to nearby targets, Chance of Charged Spellcast:+5% + .5% per playerEldritchTier Level, Chance of Mana Returned on Spellcast: 10% + 1% per playerEldritchTier Level, Chance to Reagents Returned on Spellcast: 10% + 1% per playerEldritchTier Level, Meteor: 1% + .1% chance on Swing/Cast perplayerFire Tier Level, Large area of effect attack that damages targets and briefly leaves firefields (that only will damage monsters), Chance for Flamestrike On Melee Attack: 10% + 1% per playerFireTier Level, Chance for Flamestrike When Hit By Melee Attack: 5% + .5% per playerFireTier Level, Chaos: 1% + .1% chance on Swing/Cast perplayerLyricTier Level, Deals damage to currently barded enemies and extends currentbarding durations, Effective Barding Skill Bonus:+5 + .5 per playerLyricTier Level, Damage Inflicted to Barded Targets: +5% + .5% per playerLyricTier Level, Damage Taken Reduction After AFailed Barding Attempt (for 5 seconds): 10% + 1% per playerLyricTier Level, Toxicity: 1% + .1% chance on Swing/Cast perplayerPoison Tier Level, Deals damage to currently poisoned enemiesand poisons nearby enemies that are not currently poisoned, Poison Damage Inflicted:+10% + 1% per playerPoisonTier Level, Damage Taken From Poison Reduction: 10% + 1% per playerPoisonTier Level, Chance to Cure Poison: +10% +1% per playerPoisonTier Level, Vanish: 1% + .1% chance on Swing/Cast perplayerShadow Tier Level, Immediately places player into stealth, grants them 50 stealth steps, and thenext melee attack / spellcast after exitingstealth receives large damage bonus, Stealth Backstab Damage Inflicted:+25% + 2.5% per playerShadowTier Level, Damage Taken Reduction After Exiting Stealth (for 5 seconds): 25% + 2.5% per playerShadowTier Level, Doom: 1% + .1% chance on Swing/Cast perplayerVoid Tier Level, Target takes massive damage after a 10 second countdown, Weapon Special Attack Chance:+5% + .5% per playerVoidTier Level, Chance to Regen 10% Stats: 5% + .5% per playerVoidTier Level, Chance to Nullify Any Damage Taken: 2.5% +.25% per playerVoidTier Level, Waveblast: 1% + .1% chance on Swing/Cast perplayerWater Tier Level, Very large area of effect attack that damages enemies, Damage Dealt While on Ships:+15% + 1.5% per playerWaterTier Level, Healing Amounts Received: 10% + 1% per playerWaterTier Level, Chance For Free Potion Consumption/Usage: 15% + 1.5% per playerWaterTier Level. 1 pvm pet and all ranged pvp pets. Out of stock. I usually carry 25 cure pots so poison dexxers are absolutely no threat. Resist is a touchy subject. Overall the armor proc rate is decent. and reduces their defense skill by (10 + (1 * Tier Level)) for 30 seconds. Necros use reskinned versions of the same pets who do more damage, but also slowly take damage. Aspect Support Items - UO Outlands Wiki Aspect Support Items Contents 1 Summary 2 Aspect Weapon Oil 3 Aspect Spell Foci 4 Aspect Ammo Bundle Summary Aspect Support Items, when activated, provide a damage boost to players against creatures while wielding Aspect Weapons or Aspect Spellbooks Maybe we would see magic gear more for sale. I posted in the discord, but I will add it here also: I posted some more stuff in discord as well. JavaScript is disabled. But that's not true. This page was last edited on 9 April 2022, at 21:19. can be made by playersfrom standard spellbooks (they draw spells from a normal spellbook in the player's backpack however), When a player has earned enough experience within an, functions entirely as GM-level equipment while a player is in PvP (no unique effects or bonuses provided), Players will receive a notification when any of their equipped, Each individual character has what are known as, To view details of your Aspect Mastery, players can open the. Also would water aspect be good to pair with this build? Yes he will be farming mid-tier mobs, hoping Ill be able to make up for quality with quantity. Also if assisting with Bosses to help take down adds, the timer tends to hinder the build as well since some of the players running meta builds can dish out a lot of damage quickly causing the adds to spawn fast. 96.000 Gold. Again the damage figure I suggested can be tested and modified if its too strong or weak but its a solid concept. Players will now only generate Footprints when on their last, Creatures refer to any creatures that have a primary attack that occurs at range (such as Purgers, Swamp Slugs, etc), Every non-tamed/non-summoned creature can now have multiple Poison effects, A poisoned creature will use a single timer to resolve all Poison Ticks, Any bonuses players/followers have towards increasing Poison Damage or boosting Poison Effects will only apply to their, If a creature is currently poisoned, but the player themselves, Players can toggle whether to display single-click overhead Poison text for creatures by typing, In order to reduce the amount of overhead text spam related to the new poison stacking mechanics, some changes have been made to overhead text messages derived from Poison for creatures, When Poison is applied to a creature, it will only display the, The "Creature X is wracked in extreme pain"-type message that occurs when, A player's Tamed Wyvern has inflicted Lethal Poison on the target, but does not show any overhead ("creature looks ill")-type Poison Text messages for Poison Ticks, When a player with a Poison Kit and the required skill level inflicts, If a player earns enough Experience, they'll unlock a, Each Tier Level for a Poison Kit upgrade costs a different amount of, Poison Upgrades effecs will only ever apply to Poison that is. This includes all Fencing weapons and all swords, but not axes or polearms and no maces. I love my summoner, i play it more than anything else. You are using an out of date browser. Tier 13 death aspect & high poison aspect. Where as with fire armor your goal is to get as many ticks of damage going as possible, because your trying to get the fire armors flame strike procs. Selling High End Ultima Online Outlands gold and accounts. 1.5% per player Air Tier Level. Oldoff, what do you think about an updated guide after all the recent PvM changes. Lol. It may not display this or other websites correctly. Sorry that reads messy. Players can click on the button in the upper-right corner to see their adjusted values, which are modified based on the player's stats, skills, dex. Shame that a template that takes so much work and so many resources to grind to 120 is nullified by 5 pots. Poison Aspect - UO Outlands Wiki Poison Aspect Contents 1 Poison Aspect Proc 2 Poison Aspect Weapon 3 Poison Aspect Spellbook 4 Poison Aspect Armor 5 Poison Aspect Cloth 6 Aspects Poison Aspect Proc Poison Aspect Weapon Poison Aspect Spellbook Poison Aspect Armor Poison Aspect Cloth Hue 2897 To Craft: 120 Tailoring, 1 Poison Distillation and 1 Wool (the answer is never) only nerfs. Some nice suggestions here, I was also thinking for mages you could just make the poison spell do magic damage in addition to its ability to poison. You are using an out of date browser. Available poison types will be listed in the context menu. Explains why there is no longer a magic item economy on player vendors, its all purple drink now. poison mage, pure bard (3x, less dependancy on forensics/tracking) . Damage Bonus. Read more. We'll refer to this damage as Poison Sting damage. every other aspect farms so much better than poison and doesnt require 200-220 points to do so except shadow and shadow is VERY strong. Its = tracking skill. Very cool. I like to suggest a chance to the weapon proc and how it works. You must log in or register to reply here. U need to look at aspects. It may not display this or other websites correctly. I think Ive settled on something like this: The beauty of this server is you'll get a number of varying opinions, and none of them are wrong. Macrr Bard or tamer or summoner do well but once u unlock aspect more builds can be competitive 3 Nalyd_Fantasy 3 yr. ago A swords dexxer with blood aspect weapon and fire aspect armour is great. Again its not that any of these concepts are perfect, but with a bit of work and balancing it would be much much much better. https://. Nerf for tamers and buff everything else. It may not display this or other websites correctly. 80 Arms Lore is what most people go to - as it doesn't provide a ton of benefit over 80. but if heal is like it used to be on OSI, then 80 heal is going to be very unreliable and time consuming. 25% base cure chance becomes 10% cure chance). What are your thoughts on a small boost to purple recovery (30% more) and a smaller drain (20%)? #uo#ultimaonline#uoOutlandswww.uooutlands.com/playIf you haven't already, make sure and subscribe! Attached Files: upload_2022-1-8_11-59-47.gif File size: 42 bytes Views: 4. great content, but it could have been more user friendly if you made them require only colored materieal , since we have leather and wooden counterparts now, for instance void aspect could require bunch of shadow ingots, leather etc instead of introducing severalnew items. Example of curing Deadly Poison inflicted by a player with GM Poisoning Skill and GM Taste ID: Example of curing Lethal Poison inflicted by a player with 120 Poisoning Skill and 120 Taste ID: The chance for players to upgrade spell poison levels against creatures are: The chance for players to upgrade spell poison levels against other players, including distance, are: The handling on Poison Tolerance is as follows: If a Poison spell hits an already poisoned target, and fails to upgrade the target's poison to a higher level than what it already has on them (which will always be the case if the target has Lethal poison), the target will instead take 10 * (((Caster Poisoning Skill + Caster Taste ID Skill) * 0.5) / 100) Damage, which will be roughly equivalent to Fireball damage when cast by a Poison Mage template. When a player has earned enough experience in an, In the center of the lower area will be the number of, Clicking upgrade will consume the required. This reactive armor can happen once every 15 seconds. Conversely, a Void Bow would require a Carpentry Mould. When you open the tracking gump it will tell you the %chance to succeed. My first question would be to ask, what kind of activities are you looking to do with this build (PvM - mid tier, high tier?, PvP? https://bit.ly/333bwSrGet yoUR mERChandise here ! Read more. Ultima Online Razor Scripts for the Outlands server. Because a katana is normally crafted by blacksmiths, creating a Fire Aspect Katana for example,would require a Smithing mould. Finally finished my home work on all the changes that were made. If you created a piece of armor, only 1 use will be consumed. Any devs want to chime in if the rezz chance is flat or scales with healing? Aspect Kits . JavaScript is disabled. Combine that with an instant tick with high enough poison or my idea of inherint damage with poison skill.. any of that would be good improvements to the spell. All templates sometimes get buffs, except tamers. For a better experience, please enable JavaScript in your browser before proceeding. Aspect Special Effect: Whirlwind. I am sure that soon the tamers will be nerfed again, and again. This site is designed with the Ultima Online community in mind, if you'd like to see any additional changes please reach out! Would like a GM response, but I like the conversations. https://. Poison is incredibly weak, and the aspect suit is too - that poison tick on spread would be a great change.. .it's only good on mobs in a group.. Why would poison spread? it's not a buff. Thread Status: Not open for further replies. 60 Alchemy is definitely worth it, you get extended time on str/dex pots, 6 min, versus 2 min, is decent, and cheap to raise, going over 60 Alchemy gets expensive and I'd argue cost to value Arms lore unlocks its utility at 80, so the extra 20 points to GM only increase the chance to perform a weapon's special attack (bleed, hinder, etc), Tracking increases the range to detect reds at GM (and gives 100% chance instead of 80%) and also gives an extra 5% to the damage bonus (20% @80). Did the chiv backstab changes make it in? And got it updated. I noticed they were still tweaking the summons on test center. This character is mostly just for when my aspect is down on my summoner or got a change of pace during farming. You are using an out of date browser. Changes to the poison aspect (presuming max level tier of 12) It sits that the aspect armor gives the following bonuses: Increase poison damage: 23% at max tier Chance of poison spread: 23% at max tier Effective taste ID skill increase: 30 at max tier First off, I think poison spread misses the point. That single change, would make a huge different in how the suit performs, because lethal ticks themselves provide a very decent DPS, and you can have that ticking on as many mobs as you can find, raising your DPS substantially, and thus your killing time. YoSushi. Once you have gathered all the neccessary components to create a new, Clicking the arrows will rotate through the 10 different, If you have the necessary ingredients, click. I run the build through dungeons to farm. Poisoning - UO Outlands Wiki Poisoning Contents 1 Poison Damage 2 Curing Poison 2.1 Progressive Curing 2.2 Potion Cure Chances 2.3 Bandaging Cure Chances 2.4 Cure and Arch Cure Spell Chances 3 Poison Resistance 4 Poison Kit 5 Poisoned Weapons 6 Poison Spellcasting 7 PvM Bonuses 8 PvP Bonuses 9 Poison Tolerance 10 Failure to Upgrade: Poison Sting Aspect Kits Void Aspect Activation Kit. Wand and Placed Trap Damage Bonus 50% + 8% per player Fortune Tier. Greetings, This is Oldoff, Player behind Xavier De'Vante in YEW. You must log in or register to reply here. Disclaimer: This is a fan made site and is not directly associated with Ultima Online or UO Outlands staff. JavaScript is disabled. pvp pets will be turned off altogether. Below is a list of the possible Bard Codex Upgrades available: Crafting Skill Worn Equipment Bonus is now, No longer has Reduction to Debuff Effects, No longer has Spread or Upgrade Chance on Poison Tick, Damage to Poisoned Creatures increased to, Damage portion of effect is now inflicted over, Damage Bonus for next stealth backstab attack is now, For example, a player uses Archery to deliver a 6 second Hinder effect to a creature. Chance to Cure = ((150% - (Poison Level * 25%)) * (Magery Skill / 100)), Many creatures have a Poison Resistance stat (listed as a percentage% value, but will not resist poison cast from players, only a chance to resist each tick of damage, Players may temporarily receive Poison Resistance through skills such as Taste ID and various item effects, Poison Resistance on creatures is checked on a Per Poison Tick Basis, so abilities/effects that trigger multiple Poison Ticks to be resolved at once (such as. https://uooutlands.com/wiki/index.php?title=Poisoning&oldid=18571, ((150% - (Poison Level * 25%)) * (Healing Skill / 100)) - (Slips * 2%), ((150% - (Poison Level * 25%)) * (Veterinary Skill / 100)) - (Slips * 2%), Player-inflicted Poison (through spells or weapons) damage against creatures is increased by 50%, Player-inflicted Poison (through spells or weapons or tinker traps) has its damage increased by (100% * (Taste ID Skill / 100)), When a non-tamed creature takes damage from poison, if the creature or player that poisoned them is more than 18 tiles away, the poison will downgrade its damage to Lesser Poison, The first Cure Potion a player drinks every 30 seconds will now be a free consumption (players will get a system message telling them this occurred), Each consecutive failed attempt at curing poison now increases chance of the next attempt by a flat value equal to the unmodified base cure chance (before factoring in adjustments for Poison Skill, Taste ID, or Other Player Effects) assigned to the type of poison, The base chance to cure Deadly Poison via Greater Cure Potion or GM Magery is 50% chance, If they fail their cure attempt, their next attempt will receive a flat 50% bonus, Poisons inflicted with GM Poisoning and GM Taste ID have their initial cure chance reduced by a scalar of 50% (i.e. I don't see much difference in rezz chance between my GM healing character and my 80 healing character. Crafted . It requires Arcane Essence to unlock, and select an item, and then when you use the items, it continuously drains your arcane essence.. Arcane Essence can be found in any magic item when you recycle them, you don't need any skill to recycle, just a tool of any trade.. how fast is the drain? 132.000 Gold. Currently with 120 taste ID and 120 Poisoning the guaranteed chance of someone curing your poison is a measly 5 gcures.
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